2024
Motion, 3D, Unreal
ROLE: Creative Director
AGENCY: Vidanoise
Inorganica
Inorganica
Inorganica started as a question about material and surface. Real-time 3D environments live or die on the quality of their materials — but building a library from scratch is slow, expensive work, and most available options feel generic.
Inorganica V1 is a procedural material library built for Unreal Engine. Every material is generated procedurally, which means it's parametric — controllable, adaptable, not fixed. The library is designed for designers and developers working in real-time environments who need materials that feel genuinely considered. It's a practical tool, but it comes from a specific point of view about what real-time surfaces should look and feel like.
Inorganica started as a question about material and surface. Real-time 3D environments live or die on the quality of their materials — but building a library from scratch is slow, expensive work, and most available options feel generic.
Inorganica V1 is a procedural material library built for Unreal Engine. Every material is generated procedurally, which means it's parametric — controllable, adaptable, not fixed. The library is designed for designers and developers working in real-time environments who need materials that feel genuinely considered. It's a practical tool, but it comes from a specific point of view about what real-time surfaces should look and feel like.





